Mekton Zeta Campaigns

Listed below are links both to campaigns I have created, as well as various House Rules that have been incorporated into the various campaigns. Among them are slightly modified tables to better fit the settings and game balance.


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Stone Riders
Magick meets mecha (?) in a fantasy environment.
The Tanivar Galaxy
A more standard Mekton campaign, spanning centuries and millions of light-years.
The Quest for Grail World
A starfaring, Arthurian adventure for the lost Grail World, Earth.
Ultra Kaiju Force
Brave volunteers gain the power to transform into mighty monsters to defend Humanity.
Magick in Mekton
My own rules for spellcasting and spirit summoning for Mekton Zeta
House Rules
A compilation of various house rules that are used in general. Campaign specific rules are under the respective campaigns.

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